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[ES] Number of batching differs in Android and Editor
Using StaticBatchingUtility.Combine to trigger batching of drawcalls is only working in the editor. Read more
[UWP] Screen.SetResolution (..., ..., true) doesn't change resolution
Screen.SetResolution doesn't change resolution on UWP platform. Reproducible on tablets. Getting such error: "Failed to resize windo... Read more
Unity crashes when calling FieldInfo.SetValue on an object which does no...
Reproduction steps: 1. Open attached "test22" Unity project. 2. Open and play "Assets > Levels > DefaultScene" scene. 3. Click on "N... Read more
[IL2CPP] NotSupportedException is thrown when calling Socket.Dispose fro...
1. Open attached project 2. Build to iOS with IL2CPP 3. "Thread abortion is currently not implemented on IL2CPP" will be thrown on S... Read more
[Text][ContentSizeFitter] ContentSizeFitter fits Text too tight making i...
To reproduce: 1. Open attached project 2. Open scene 3. Rezize Game view 4. Observe the text disappearing on some resolutions Regr... Read more
StackTraceLogType.None consumes memory
Repro steps: 1) Open my attached script 2) Run and activate Deep Profiler 3) In the Deep Profile Select BehaviourUpdate and expand ... Read more
[AnimatorWindow] Layer highlight stays in the same place if the layer is...
Repro steps: 1) Open my attached project and Animator in it 2) In the Animator window select one of the layers 3) Drag the layer up ... Read more
[SphereCast] Convex collision is inconsistent compared to non-convex
Repro steps: 1) Open the project and the only scene in it 2) Play the scene and notice a wall, sphere and blue and red raycasts 3) ... Read more
[WP8.1] Procedural skybox causes low framerate on weak phones
To reproduce: 1. Build attached project 2. Deploy solution to device 3. Notice that app runs at 26 fps in portrait mode and fps dro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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