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3
votes
By Design

[ES] Number of batching differs in Android and Editor

Android

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Nov 23, 2015

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Version/s: 5.2.3f1

Using StaticBatchingUtility.Combine to trigger batching of drawcalls is only working in the editor. Read more

0
votes
Fixed

[UWP] Screen.SetResolution (..., ..., true) doesn't change resolution

Windows Store Apps

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Nov 23, 2015

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Version/s: 5.2.2p1

Screen.SetResolution doesn't change resolution on UWP platform. Reproducible on tablets. Getting such error: "Failed to resize windo... Read more

0
votes
Fixed

Unity crashes when calling FieldInfo.SetValue on an object which does no...

Scripting

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Nov 23, 2015

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Version/s: 5.2.2f1

Reproduction steps: 1. Open attached "test22" Unity project. 2. Open and play "Assets > Levels > DefaultScene" scene. 3. Click on "N... Read more

4
votes
Fixed

[IL2CPP] NotSupportedException is thrown when calling Socket.Dispose fro...

IL2CPP

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Nov 23, 2015

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Version/s: 5.2.2f1

1. Open attached project 2. Build to iOS with IL2CPP 3. "Thread abortion is currently not implemented on IL2CPP" will be thrown on S... Read more

0
votes
Duplicate

[Text][ContentSizeFitter] ContentSizeFitter fits Text too tight making i...

uGUI

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Nov 21, 2015

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Version/s: 5.3.0f1

To reproduce: 1. Open attached project 2. Open scene 3. Rezize Game view 4. Observe the text disappearing on some resolutions Regr... Read more

0
votes
Fixed

StackTraceLogType.None consumes memory

Editor - Other

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Nov 21, 2015

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Version/s: 5.3.0f1

Repro steps: 1) Open my attached script 2) Run and activate Deep Profiler 3) In the Deep Profile Select BehaviourUpdate and expand ... Read more

0
votes
Fixed

[AnimatorWindow] Layer highlight stays in the same place if the layer is...

Animation

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Nov 20, 2015

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Version/s: 5.3.0f1

Repro steps: 1) Open my attached project and Animator in it 2) In the Animator window select one of the layers 3) Drag the layer up ... Read more

0
votes
Fixed

[SphereCast] Convex collision is inconsistent compared to non-convex

Physics

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Nov 20, 2015

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Version/s: 5.2.2p3

Repro steps: 1) Open the project and the only scene in it 2) Play the scene and notice a wall, sphere and blue and red raycasts 3) ... Read more

0
votes
Won't Fix

[WP8.1] Procedural skybox causes low framerate on weak phones

WP8.1

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Nov 20, 2015

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Version/s: 5.2.2f1

To reproduce: 1. Build attached project 2. Deploy solution to device 3. Notice that app runs at 26 fps in portrait mode and fps dro... Read more

0
votes
Fixed

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