Search Issue Tracker
Fixed in 5.3.1
Votes
4
Found in
5.2.2f1
Issue ID
746822
Regression
No
[IL2CPP] NotSupportedException is thrown when calling Socket.Dispose from HttpListener
1. Open attached project
2. Build to iOS with IL2CPP
3. "Thread abortion is currently not implemented on IL2CPP" will be thrown on Socket.Dispose
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Cannot reorder GameObjects in the Hierarchy when the AI Assistant package is installed
- [iOS] Text Input field stops receiving changes when the "Cancel" button is used on the soft keyboard
- [WebGPU] URP RenderGraph RenderPass doesn't clear textures
- Query Builder items display raw code style names instead of human readable labels in search field
- “+” button does nothing and has no functionality when clicked in Human Template "Bone Template" list
fangfi
May 11, 2018 08:25
Which version of unity fixes this problem?
fangfi
May 11, 2018 02:15
Which last version fixes this problem?
leuconoe
Dec 28, 2016 07:52
This issue has not yet been resolved. (Ver. 5.3.4 f1)
Https://forum.unity3d.com/threads/unity-5-1-1f1-asynchronous-sockets-always-disconnect-when-recieved-messages.341510/
If you do not apply the timeout attribute as shown in the link above, it will work normally.
sample code.
m_socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
//m_socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.SendTimeout, 1000);
//m_socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout, 1000);