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Fixed in 5.3.1

Votes

4

Found in

5.2.2f1

Issue ID

746822

Regression

No

[IL2CPP] NotSupportedException is thrown when calling Socket.Dispose from HttpListener

IL2CPP

-

1. Open attached project
2. Build to iOS with IL2CPP
3. "Thread abortion is currently not implemented on IL2CPP" will be thrown on Socket.Dispose

Comments (3)

  1. fangfi

    May 11, 2018 08:25

    Which version of unity fixes this problem?

  2. fangfi

    May 11, 2018 02:15

    Which last version fixes this problem?

  3. leuconoe

    Dec 28, 2016 07:52

    This issue has not yet been resolved. (Ver. 5.3.4 f1)
    Https://forum.unity3d.com/threads/unity-5-1-1f1-asynchronous-sockets-always-disconnect-when-recieved-messages.341510/
    If you do not apply the timeout attribute as shown in the link above, it will work normally.

    sample code.

    m_socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
    //m_socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.SendTimeout, 1000);
    //m_socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout, 1000);

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