Search Issue Tracker
Fixed in 5.3.1
Votes
4
Found in
5.2.2f1
Issue ID
746822
Regression
No
[IL2CPP] NotSupportedException is thrown when calling Socket.Dispose from HttpListener
1. Open attached project
2. Build to iOS with IL2CPP
3. "Thread abortion is currently not implemented on IL2CPP" will be thrown on Socket.Dispose
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
fangfi
May 11, 2018 08:25
Which version of unity fixes this problem?
fangfi
May 11, 2018 02:15
Which last version fixes this problem?
leuconoe
Dec 28, 2016 07:52
This issue has not yet been resolved. (Ver. 5.3.4 f1)
Https://forum.unity3d.com/threads/unity-5-1-1f1-asynchronous-sockets-always-disconnect-when-recieved-messages.341510/
If you do not apply the timeout attribute as shown in the link above, it will work normally.
sample code.
m_socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
//m_socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.SendTimeout, 1000);
//m_socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout, 1000);