Search Issue Tracker
By Design
Votes
3
Found in
5.2.3f1
Issue ID
746939
Regression
No
[ES] Number of batching differs in Android and Editor
Using StaticBatchingUtility.Combine to trigger batching of drawcalls is only working in the editor.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
- Field is still marked as changed when changed back to its default state in UI Builder
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
Add comment