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Fixed in 5.5.0



Found in


Issue ID




[SphereCast] Convex collision is inconsistent compared to non-convex



Repro steps:

1) Open the project and the only scene in it
2) Play the scene and notice a wall, sphere and blue and red raycasts
3) Set scene's view perspective to X axis
4) Try moving the sphere on Z axis and notice, that the raycast dissapears before the collision with the wall
5) Change the Wall's collider to non-convex
6) Notice that the collision point has changed exactly to the wall

N.B. In the initial report there is a link to users YouTube video which shows the case perfectly

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