Search Issue Tracker
By Design
Votes
0
Found in
5.4.0b17
Issue ID
802600
Regression
No
[UNet] 'Failed to spawn server object' error in UNetStaticUpdate() when trying to spawn an object on client
Steps to reproduce:
1) Open the attached project.
2) Build the project as Windows, Mac & Linux Standalone.
3) Open the built project.
4) Press 'Play and Host'.
5) Switch back to Editor.
6) Enter play mode.
7) Press 'Join'.
8) Select 'Wizard' as character in both Player and Editor.
9) Press 'Join' on both Player and Editor.
- The game starts, however, an error message appears in the editor's console:
Failed to spawn server object, assetId=d9f8abac590f14368995fc4b51c39072 netId=5
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphical issues are caused by GPU Occlusion Culling when using Amplify Shaders
- ”Last item reached” warning is thrown when no search results are found in UI Toolkit Layout Debugger
- UI Elements overlap in the Shortcuts window when docked and resized to a smaller window size
- UIBuilder DataSourcePath dropdown fails to show properties when binding to abstract classes
- Errors are logged when importing an asset at a path with Firebase
Add comment