Search Issue Tracker
By Design
Votes
0
Found in
5.4.0b17
Issue ID
802600
Regression
No
[UNet] 'Failed to spawn server object' error in UNetStaticUpdate() when trying to spawn an object on client
Steps to reproduce:
1) Open the attached project.
2) Build the project as Windows, Mac & Linux Standalone.
3) Open the built project.
4) Press 'Play and Host'.
5) Switch back to Editor.
6) Enter play mode.
7) Press 'Join'.
8) Select 'Wizard' as character in both Player and Editor.
9) Press 'Join' on both Player and Editor.
- The game starts, however, an error message appears in the editor's console:
Failed to spawn server object, assetId=d9f8abac590f14368995fc4b51c39072 netId=5
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
Add comment