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Fixed in 2020.3.47f1
Fixed in 2023.2.0a6
Votes
0
Found in
2020.3.45f1
2021.3.19f1
2022.2.7f1
2023.1.0b4
2023.2.0a4
Issue ID
UUM-29469
Regression
No
Editor crashes on DynamicHeapAllocator::Allocate when importing an FBX asset
Steps to reproduce:
1. Open the attached project “IssueProject“
2. Reimport the “Assets/FBX/Bad.fbx“ FBX asset
Expected result: The asset is reimported
Actual result: Unity Editor crashes
Reproducible with: 2020.3.45f1, 2021.3.19f1, 2022.2.7f1, 2023.1.0b4, 2023.2.0a4
Reproducible on: Windows 10
Note: Sometimes the Editor crashes when opening the project
Stack trace:
0x00007ff6efaf8568 (Unity) DynamicHeapAllocator::Allocate
0x00007ff6efb05cf4 (Unity) DualThreadAllocator<DynamicHeapAllocator>::Allocate
0x00007ff6efaf8c81 (Unity) MemoryManager::Allocate
0x00007ff6efaf8ae4 (Unity) MemoryManager::Allocate
0x00007ff6efaf8ae4 (Unity) MemoryManager::Allocate
0x00007ff6efaffdd7 (Unity) MemoryManager::Reallocate
0x00007ff6efb02e4c (Unity) realloc_internal
0x00007ff6f16f62b2 (Unity) FBXRealloc
0x00007ff9d5c7fdb2 (libfbxsdk) fbxsdk::FbxRealloc
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Resolution Note (fix version 2020.3.47f1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-22047
Resolution Note (fix version 2023.2.0a6):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-22047