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Fixed

Votes

0

Found in

2020.3.45f1

2021.3.19f1

2022.2.7f1

2023.1.0b4

2023.2.0a4

Issue ID

UUM-29469

Regression

No

Editor crashes on DynamicHeapAllocator::Allocate when importing an FBX asset

-

Steps to reproduce:
1. Open the attached project “IssueProject“
2. Reimport the “Assets/FBX/Bad.fbx“ FBX asset

Expected result: The asset is reimported
Actual result: Unity Editor crashes

Reproducible with: 2020.3.45f1, 2021.3.19f1, 2022.2.7f1, 2023.1.0b4, 2023.2.0a4

Reproducible on: Windows 10

Note: Sometimes the Editor crashes when opening the project

Stack trace:
0x00007ff6efaf8568 (Unity) DynamicHeapAllocator::Allocate
0x00007ff6efb05cf4 (Unity) DualThreadAllocator<DynamicHeapAllocator>::Allocate
0x00007ff6efaf8c81 (Unity) MemoryManager::Allocate
0x00007ff6efaf8ae4 (Unity) MemoryManager::Allocate
0x00007ff6efaf8ae4 (Unity) MemoryManager::Allocate
0x00007ff6efaffdd7 (Unity) MemoryManager::Reallocate
0x00007ff6efb02e4c (Unity) realloc_internal
0x00007ff6f16f62b2 (Unity) FBXRealloc
0x00007ff9d5c7fdb2 (libfbxsdk) fbxsdk::FbxRealloc

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