Search Issue Tracker

Fixed

Fixed in 2021.3.23f1, 2022.2.14f1, 2023.1.0b11, 2023.2.0a9

Votes

0

Found in

2021.3.20f1

2021.3.21f1

2022.2.11f1

2023.1.0b8

2023.2.0a6

Issue ID

UUM-29490

Regression

Yes

[Tile Palette] Multi-Drag-and-Drop Sprite asset creation location is non-deterministic

--

-

Steps to reproduce:
1. Open attached project "Tilemap.zip" and scene "SampleScene"
2. Open the Tile Palette window
3. In Project window, select Assets/Sprites/Potions/Pixel Potions Sprite Sheet.png
4. Expand and select the first three sprites from the sprite sheet.
5. Drag-and-drop the selected sprites into the Tile Palette window
6. When prompted with the "Generate tiles into folder" window, observe the folder path
7. Press the "Select Folder" button
8. Repeat steps 4-6. Note the difference in folder paths.

Expected results: Both multi-drag-and-drop operations prompt an asset to be saved in the same location (/Sprites/Potions)
Actual results: Subsequent multi-drag-and-drop operations prompt an asset to be saved in the parent folder (/Sprites), rather than the initial one (/Sprites/Potions)

Reproducible with: 2021.3.20f1, 2021.3.21f1, 2022.2.11f1, 2023.1.0b8, 2023.2.0a6
Not reproducible with: 2020.3.46f1, 2021.3.19f1

Tested on: Windows 10

  1. Resolution Note (fix version 2023.2.0a9):

    Fix for this issue will be available on Unity 2023.2.0a9 and above

  2. Resolution Note (fix version 2023.1.0b11):

    Fix for this issue will be available on Unity 2023.1.0b11 and above

  3. Resolution Note (fix version 2022.2.14f1):

    Fix for this issue will be available on Unity 2022.2.14f1 and above

  4. Resolution Note (fix version 2021.3.23f1):

    Fix for this issue will be available on Unity 2021.3.23f1 and above

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.