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Rectransform values are not driven by GridLayerGroup when gameobject wit...
To reproduce:1. Open project2. Open "testScene" scene3. Duplicate "ButtonWithImage" GameObject (With "Image (Script)" component)4. D... Read more
Updating a RectTransform's "position" value no longer updates the anchor...
To reproduce:1. Open project2. Open "scene" scene3. Select "Image" gameobject in Hierarchy4. Play scene5. Cube moves, but "Pos x" va... Read more
GL.Clear method alpha color parameter does not work
It does not matter what alpha value the color passed to GL.Clear has. The result is always the same and the spinning object does not... Read more
Incorrect results when calling SetActive on WP8 emulator
Calling setActive on a hierarchy of uGUI objects gives bad results on WP8 emulator. In this case disabling the parent object does no... Read more
RawImage texture cannot be changed after a yield statement in a couroutine
To Reproduce:1. Open 'ReplaceImage.cs' in the attached project remove the first (WWW) line in the coroutine, change the last line to... Read more
GUILayout defaults to ExpandHeight on Windows Phone 8 Emulator
Steps to reproduce:1. Create script with the following lines:void OnGUI(){GUILayout.BeginArea(new Rect(80, 10, Screen.width - 160, S... Read more
Creating an asset produces an error and crashes the editor
Open the Example1.scene; the repro steps are:- Drag and drop the "Dict" script on top of the "Dict" object.- Press Ctrl-S to save th... Read more
AddObjectToAsset doesn't serialize an object inside the asset
Open the Example1.scene; do the following:- Drag and drop the "Dict" script on top of the "Dict" object.- Press Ctrl-S to save the s... Read more
Incorrect referencing in the scene file after creating an asset
Open the Example1.scene; do the following:- Drag and drop the "Dict" script on top of the "Dict" object.- Press Ctrl-S to save the s... Read more
Anti-aliasing has no effect
Anti-aliasing has no effect. To reproduce:- Open attached project and launch "scene-directional" scene- Go to Quality Setting and se... Read more
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