Search Issue Tracker
Fixed
Fixed in 2020.3.48f1, 2021.3.29f1, 2022.2.16f1, 2023.1.0b11, 2023.2.0a6
Votes
0
Found in
2020.3.45f1
2021.3.20f1
2022.2.8f1
2023.1.0b5
2023.2.0a6
Issue ID
UUM-28636
Regression
No
Timeline performance problem when previewing animated prefab instances
SceneTracker::FlushDirty ensures that we record Prefab instance overrides for dirty objects.
A user can change a property and mark the object dirty and expect that overides are automatically being recorded.
This logic is causing problems for Timeline which are often animating 1000s of Transforms while also marking the transforms dirty.
It has shown that this costs around 1000 ms when previewing animations for the Enemies demo.
See detailed discussion in this slack thread: https://unity.slack.com/archives/C06TQFQ7P/p1675800164129839
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
Add comment