Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.3.23f1
2021.3.5f1
2022.1.7f1
2022.2.0a13
2023.1.0b4
2023.2.0a1
Issue ID
UUM-2277
Regression
No
Mounting archive file system for lighting data asset failed! error when building to Mobile
Repro Steps:
1. Download Main internal ARFSamples project (here: [https://github.cds.internal.unity3d.com/unity/arfoundation] )
2. Open in 2020.3.27f1
3. Change build settings to Android (Also reproduces with iOS)
4. Build and run to device
5. Observe failures above
Notes:
- Confirmed repros in 2020.3.23f1, 2020.3.24f1, 2020.3.27f1, 2021.2.10f1, and 2022.2.0a9
Workaround: build instead of building and running. After the initial build, building and running will work again
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
I have been unable to reproduce this issue.
2020.3; too many script compiler errors from the ARFoundation package.
2021.3; GI part of the build works and at the end of the build it fails on some Gradle error.
2022.2; build and run works fine, deployed to Android device. no repro.
2023.2; project doesn't work.
If this issue is still reproducible on your end, please supply more detailed reproduction steps with the exact revision of the samples project to use.