Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.2.5f1
2023.1.0b2
2023.2.0a3
Issue ID
UUM-28910
Regression
No
Reflection probes create artifacts when using Probe Volume
Reproductions steps:
1. Open the “My project (1)” Project
2. Open the “Assets/Scenes/SampleScene.unity” Scene
3. Open the Lightning Window (Windows > Rendering > Lightning)
4. In the Lightning Window press “Generate Lightning”
5. Observe Reflection Probes in the Scene View
Expected results: Reflection Probes simulate reflections
Actual results: Reflection Probes create artifacts in the simulated reflections
Reproducible with: 2022.2.5f1, 2023.1.0b2, 2023.2.0a3
Could not test with: 2020.3.44f1 (Settings are not available), 2021.3.18f1 (Settings are not available)
Reproduced on: Intel MacOS 13.1
Notes:
- I had to switch to “OpenImageDenoise” as “Optix” not is supported on MacOS
- These settings have to be enabled for the reproduction to occur:
1. Quality > HDRP > Lightining > Light Probe Lightning > Light Probe System > Probe Volumes
2. Graphics > HDRP Global Settings > Camera > Lightning > Probe Volume
3. Graphics > HDRP Global Settings > Camera > Lightning > Normalize Reflection Probes
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
enable probe volume on the reflection probe frame settings in the global settings, or on the probe itself