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Fixed in 1.0.0



Found in [Package]



Issue ID




Incorrect Texture2D name encoding when a snapshot is taken in memory profiler

Package: Memory Profiler


Reproduction steps:
1. Open the attached project “ProfilerProject”
2. Open the “Assets/Scenes/SampleScene.unity” scene
3. In the Project Window, Observe the name of the Texture2D asset (nonascii贴图で)
4. Enter Play Mode
5. Open the “Window>Analysis>Memory Profiler” Window, click “Capture New Snapshot”
6. Select the new Snapshot created and switch to Tree Map View
7. Click Texture 2D
8. Observe the name of the Texture

Expected result: The Texture2D asset name is displayed as 'nonascii贴图で'
Actual result: Texture2D name is displayed as 'nonascii贴图で'

Reproducible with: 0.7.1-preview.1 (2020.3.45f1, 2021.3.18f1), 1.0.0-pre.3 (2022.2.0b9)
Not Reproducible with: 1.0.0 (2023.1.0b6, 2023.2.0a4)
Fixed in: 1.0.0 (2022.2.6f1)

Reproducible on: Intel macOS 13.0.1

  1. Resolution Note (fix version 1.0.0):

    Non Ascii characters are now shown correctly

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