Search Issue Tracker
Fixed
Fixed in 1.0.0
Votes
0
Found in [Package]
0.7.1-preview.1
1.0.0-pre.3
Issue ID
PROFB-89
Regression
No
Incorrect Texture2D name encoding when a snapshot is taken in memory profiler
Reproduction steps:
1. Open the attached project “ProfilerProject”
2. Open the “Assets/Scenes/SampleScene.unity” scene
3. In the Project Window, Observe the name of the Texture2D asset (nonascii贴图で)
4. Enter Play Mode
5. Open the “Window>Analysis>Memory Profiler” Window, click “Capture New Snapshot”
6. Select the new Snapshot created and switch to Tree Map View
7. Click Texture 2D
8. Observe the name of the Texture
Expected result: The Texture2D asset name is displayed as 'nonascii贴图で'
Actual result: Texture2D name is displayed as 'nonasciiè´´å¾ã§'
Reproducible with: 0.7.1-preview.1 (2020.3.45f1, 2021.3.18f1), 1.0.0-pre.3 (2022.2.0b9)
Not Reproducible with: 1.0.0 (2023.1.0b6, 2023.2.0a4)
Fixed in: 1.0.0 (2022.2.6f1)
Reproducible on: Intel macOS 13.0.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
Non Ascii characters are now shown correctly