Search Issue Tracker
[Joints] Physics "explode" on contact when creating joints to a rigidbod...
Steps to repro:- Open the attached project and run the scene Boxes on left have pre-created joints, boxes on right will have joints ... Read more
[Baking] Lightmap fails to generate for a scene that is not saved
Steps to repro:1. Create a new project and a scene2. Add some basic GO3. Mark them static4. Let it bake5. Uncheck 'Continious baking... Read more
[Sprite Editor] Sprite is trimmed when Shift + T is pressed while enteri...
To reproduce:1. Open attached project2. Select any sprite with multiple sprite mode3. Open sprite editor4. Select sprite5. Click on ... Read more
Asset store tools submission error
-e: an error is thrown on trying to submit a new or updated package MissingMethodException: Cannot find the requested method.AssetSt... Read more
[Hierarchy] When having 1 object in the hierarchy and dragging into empt...
To reproduce this issue 1. Create a new project2. Delete 'DirectionalLight'3. Select 'MainCamera'4. Drag it into the empty space in ... Read more
[EditorApplication]EditorApplication.playmodeStateChanged raised with no...
To reproduce this issue: 1. Open the attached project2. Add 'Test' script on the 'MainCamera'3. 'Test' script logs in the console wh... Read more
Handles.DrawAAPolyLine and DrawAAConvexPolygon don't draw
Handles.DrawAAPolyLine and DrawAAConvexPolygon don't draw correctly when Handles.matrix is set 1. Open test scene2. Select gameobjec... Read more
Prefab order in Hierarchy is different from 4.6
Steps to reproduce : - import the project attached (UI example)- open the Layout Groups scene and notice the order of the prefabs- o... Read more
[Lightmapping] A scene which has objects created with Probuilder causes ...
To reproduce this bug: 1. Open the attached package2. Open 'TestLevel1'3. Open Lightmapping window4. Clear baking data5. Enable Cont... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
- LogWarning is not executed in the HDRP package script when running the project in -batchmode
- Freeze on DynamicHeapAllocator::InitializeMemoryRegion when entering Play mode in a specific scene