Search Issue Tracker

0
votes
Fixed

[WP8][UNET] Wrong IP error when connecting to local game

WP8

-

Jun 05, 2015

-

Version/s: 5.1.0f3

To reproduce: 1. Open attached project 2. Open title scene 3. Select manager in the hierarchy window, modify Network Address, change... Read more

0
votes
Fixed

Errors when importing AnimFollow Asset

Asset Import

-

Jun 05, 2015

-

Version/s: 5.0.2f1

To reproduce: - Open new project - Set a cache server - Set Version Control to "Visible Meta Files" in the editor Settings. - Set A... Read more

0
votes
Fixed

[SpriteRenderer] Adding multiple materials to the Sprite Renderer spams ...

2D

-

Jun 05, 2015

-

Version/s: 5.0.2f1

Steps to reproduce: 1. Create new project 2. Create an empty 'Sprite' game object 3. Select the Sprite in the hierarchy 4. Open the... Read more

0
votes
By Design

[ImageFx/MRT] Scene is rendered directly to the Image Effects RT or to t...

Post Processing

-

Jun 05, 2015

-

Version/s: 5.0.2p4

How to reproduce: 1. Open attached project 2. Open scene MRTTest.unity 3. Play the scene - Notice how the only thing that is rende... Read more

0
votes
Postponed

[System.Flags] enums and EditorGUILayout.EnumMaskField is not handled pr...

Editor - Other

-

Jun 05, 2015

-

Version/s: 5.0.2f1

Setting up custom [System.Flags] enums and then trying to use them with EditorGUILayout.EnumMaskField does not yield expected result... Read more

0
votes
Fixed

Unsafe code with byte* fails to compile

IL2CPP

-

Jun 05, 2015

-

Version/s: 5.0.2p4

Read more

0
votes
Not Reproducible

[Occlusion Culling] Occulsion culling doesn't work properly with water r...

Graphics - General

-

Jun 05, 2015

-

Version/s: 5.0.2f1

To reproduce: 1.Open attached project. 2.Open and play "test_water_occlusion" scene located in Assets. 3.Notice that objects water r... Read more

0
votes
Fixed

[CacheServer][Prefab] Prefab isnt refreshed with prefab 'Apply' after a ...

Assets Management

-

Jun 05, 2015

-

Version/s: 5.0.2f1

Steps to reproduce: 1. Set up a Cache server 2. Open attached project 3. Connect to the Cache server (Edit -> Preferences -> Cache ... Read more

0
votes
Fixed

Editor setting "Virtual Reality Supported" effects Standalone build sett...

VR

-

Jun 04, 2015

-

Version/s: 5.1.0f2

To reproduce: 1.Open attached project. 2.Check Editor settings, notice that "Virtual Reality Supported" is enabled. 3.Try to build p... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.