Search Issue Tracker
[WP8][UNET] Wrong IP error when connecting to local game
To reproduce: 1. Open attached project 2. Open title scene 3. Select manager in the hierarchy window, modify Network Address, change... Read more
Errors when importing AnimFollow Asset
To reproduce: - Open new project - Set a cache server - Set Version Control to "Visible Meta Files" in the editor Settings. - Set A... Read more
[SpriteRenderer] Adding multiple materials to the Sprite Renderer spams ...
Steps to reproduce: 1. Create new project 2. Create an empty 'Sprite' game object 3. Select the Sprite in the hierarchy 4. Open the... Read more
[ImageFx/MRT] Scene is rendered directly to the Image Effects RT or to t...
How to reproduce: 1. Open attached project 2. Open scene MRTTest.unity 3. Play the scene - Notice how the only thing that is rende... Read more
[System.Flags] enums and EditorGUILayout.EnumMaskField is not handled pr...
Setting up custom [System.Flags] enums and then trying to use them with EditorGUILayout.EnumMaskField does not yield expected result... Read more
[Occlusion Culling] Occulsion culling doesn't work properly with water r...
To reproduce: 1.Open attached project. 2.Open and play "test_water_occlusion" scene located in Assets. 3.Notice that objects water r... Read more
[CacheServer][Prefab] Prefab isnt refreshed with prefab 'Apply' after a ...
Steps to reproduce: 1. Set up a Cache server 2. Open attached project 3. Connect to the Cache server (Edit -> Preferences -> Cache ... Read more
Editor setting "Virtual Reality Supported" effects Standalone build sett...
To reproduce: 1.Open attached project. 2.Check Editor settings, notice that "Virtual Reality Supported" is enabled. 3.Try to build p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname