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[WSA] System.BadImageFormatException is thrown when running the WSA build
Steps to reproduce:1. Open the attached project (UWPKinect.zip)2. Switch platform to Windows Store3. Build for WSA Universal 10 SDK,... Read more
Unity crashes during EmitterStoreData process when a Particle System is ...
Reproduction steps:1. Open the attached project2. Enter Play mode3. Under Particle System "shape" component check "Align to directio... Read more
Changing material on custom UI instantly reverts the changes
Reproduction steps:1. Open the attached project in Unity2. Open the scene3. In the hierarchy go to:HexDrawer -> WhiteMap -> [0... Read more
RMB click in 'Project' window causes slow memory leak
To reproduce:1. Open activity monitor2. Create new project3. Click RMB and in assets folder(project window) and hold 'option' key4. ... Read more
Distorted mesh geometry when bouncing with physics material
Reproduction steps:1. Open the attached project2. Open the scene "main"3. Enter Play mode Result: after 22 bounces the bouncing bloc... Read more
Enabling Align By Geometry changes Rect Transform's Height if the object...
Enabling Align By Geometry changes Rect Transform's Height if the object has Content Size Fitter component with Vertical Fit set to ... Read more
[Anim] Animator Window Lock is not locking controller...
Animator Window Lock is not locking controller when other GO with Animator is selected in the scene. Controller is updated when you ... Read more
[iOS] Input field pointer doesn't update visually when virtual keyboard ...
Reproduction steps:1. Open the attached project.2. Build and run it for iOS 10 device.3. Make sure device is set to landscape perspe... Read more
[AW] Should not be able to edit Samples on read-only clip in AW
You can presently edit the Samples on a read-only clip in the Animation Window. This should not be possible, since the clip asset is... Read more
WebGL build fails when folder names inside project contains . and _
To reproduce:1. Create new project in C:\ directory2. Import Facebook SDK3. Build and run project4. Notice that build fails with exc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open