Search Issue Tracker
Active
Under Consideration for 6000.5.X
Votes
0
Found in
6000.5.0a5
Issue ID
UUM-132282
Regression
Yes
Shader Graph template titles blink and render incorrectly in “Create New Shader Graph Asset” window
Steps to reproduce:
- Create a new Unity project
- Open the "Create new Shader Graph Asset" window (Console window > right click > Create > Shader Graph > From Template...)
- Select any template and click the "Create" button
- Select a newly created shader graph item in the "Project" window
- Go to the "Inspector" window and check "Use As Template"
- Expand the "Template" section
- Enter the template name and save the changes
- Repeat steps 3-7 several times
- Open "Create new Shader Graph Asset window again
- Select different templates one by one and observe how data is presented in the template details window
Actual results: The incorrect template title is presented. Sometimes it has ovarllaping issue.
Expected results: The correct template title should be displayed
Reproducible with versions: 6000.5.0a5
Not reproducible with versions: 6000.0.66f1, 6000.3.5f1, 6000.4.0b4, 6000.5.0a4
Tested on (OS): macOS - Tahoe 26.2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- Inconsistent hotkeys in the Terrain tool with the "Terrain Tools" installed and not installed
- "DebugAllocatorMode" option changes when changed in another Editor instance
Add comment