Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0f3
Issue ID
822669
Regression
No
all keys with Input.GetButton() return true when language specific letters are pressed in WebGL
Steps to reproduce:
1. Open attached project
2. Build and run "Main" scene for WebGL
3. Switch to a language which has "[];',." keys replaced with language specific letters (for example Russian)
4. Press one of those keys
5. Observe how Input.GetButton("Jump") gets triggered ("Jump" key is Space)
Note: all input with Input.GetButton() return true if language specific key is pressed. Input.GetKey(KeyCode.Space) doesn't get triggered when "[];',." keys are pressed.
Reproduced with: 5.2.4f1, 5.4.0f3, 5.5.0b1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Applied velocity is inconsistent when using Rigidbody AddForce() with ForceMode.VelocityChange
- Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with an empty script attached
- Scroll offset is framerate-dependent when scrolling with velocity in the Device Simulator
- "Object.FindObjectsOfType<T>() is obsolete" warning is thrown when using "Transitions Plus" asset
- [Mono] Crash on SystemNative_ReadDirR() when building for IOS/Android on a macOS machine
jvalencia
Oct 11, 2016 14:39
I have the same issue with portuguese keyboard on mac.
Please include this fix in future patch versions so we don't have to wait the new version to be released.