Search Issue Tracker
Duplicate
Votes
0
Found in
5.4.0f3
Issue ID
822715
Regression
Yes
Crash!!! WebViewWindowPrivate::OnBeforeClose - Collab menu did not work
Collab crashes on closing the Collab Toolbar.
Bad CEF cleanup?
Stacktrace in editor.log
========== OUTPUTING STACK TRACE ==================
0x0000000140A86D7F (Unity) WebViewWindowPrivate::OnBeforeClose
0x000000014198C0DE (Unity) life_span_handler_on_before_close
0x00007FFE64945747 (libcef) cef_drag_data_create
0x00007FFE6497F923 (libcef) cef_string_map_size
0x00007FFE649AF793 (libcef) cef_time_to_timet
0x00007FFE6496ED4C (libcef) cef_string_list_value
0x00007FFE6496F533 (libcef) cef_string_list_value
0x00007FFE6496ECDC (libcef) cef_string_list_value
0x0000000140A81BD6 (Unity) CefInstance::~CefInstance
0x0000000140A8212A (Unity) CefInstance::Destroy
0x0000000140BD3E1D (Unity) Application::Terminate
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
This is a duplicate of issue #853624