Search Issue Tracker
By Design
Votes
0
Found in
5.4.0f3
Issue ID
822752
Regression
No
"GC Alloc" in "ColorTween.TweenValue" on button press
Reproduction steps:
1. Open the attached project.
2. Open the "Main" scene.
3. Make sure that game view windows is big enough to see the button.
4. Open "Window > Profiler".
5. Enable "Deep profile".
6. Click the button mentioned in step 3 a several times.
7. Pause the scene.
8. Scroll through the profiler until you find "SetupCoroutine.InvokeMoveNext() > <Start>c_Iterator0.MoveNext() > ColorTween.TweenValue()"
9. Allocation varies between 30 and 1100 bytes on every button press(image1.png).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment