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Dynamically loaded textures are displayed incorrectly in WebGL build
Reproduction steps:1. Open the "bug.zip" project.2. Build "test" scene for WebGL platform.3. Play the build4. Wait for the texture t... Read more
Switching the graphics API causes the Editor tabs to become unresponsive...
Switching the graphics API causes the Editor tabs to become unresponsive until the user clicks a button/scene view 1. What happened ... Read more
[Android]LoadScene is very slow if APK is split in 5.4
To reproduce:1) Open attached project2) Make sure it has "Split Application Binary" set in Player settings3) Build and run on device... Read more
Building for WebGL when project includes StreamingAssets folder fails il...
Steps to reproduce:1. open attached project "glRepro.zip"2. build for WebGL - IL2CPP did not run properly error and cancels build Re... Read more
"System.Net.WebException: Error getting response stream" is thrown on HT...
Reproduction steps:1. Open the attached project (HTTPS_Request_Webclient.zip)2. Run the project in the editor3. Notice that an excep... Read more
[Shaders] Blacksmith Characters pack shaders don't compile in 5.4+ due t...
"The Blacksmith: Characters" Asset displays missing (magenta) textures on characters unless the shaders are set to "Standard" 1. Wha... Read more
[shaders] Mac shader compiler runs out of memory on complex surface shad...
Importing "The Blacksmith: Characters" asset, the editor gives an error "Protocol error - failed to read correct magic number". The ... Read more
[tvOS] Using UnityEngine.Apple.TV.Remote results in 'MissingMethodExcept...
Steps to reproduce:1) Open the attached project.2) Open scene 'Test'.3) Switch platform to 'tvOS'.4) Press 'Play' in the Editor. An ... Read more
Closing Unity after minimising and maximising it results in a crash
Steps to reproduce:1. Open attached project or create a new one.2. Right after project finishes loading up minimise it3. maximise it... Read more
Building project crashes at StreamedBinaryWrite<0>::TransferSTLStyleArra...
Steps to reproduce: 1. Open attached project2. Build it- Unity crashes with stacktrace containing StreamedBinaryWrite<0>::Tran... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- Inconsistent hotkeys in the Terrain tool with the "Terrain Tools" installed and not installed