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Fixed in Unity 5.4.1

Votes

0

Found in

5.2.0b1

Issue ID

709362

Regression

No

[Auto][LoadLevelAdditive] LoadLevelAdditive loads baked lighting as (no GI) realtime if it was baked using Auto

Global Illumination

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Priority: 2Necessary for shipping a final release

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Severity: 0Severity not yet defined

To reproduce:
1. Open attached project
2. Open scene GenerateStuff
3. Press space - It will load additively random set of levels 1 and 2
4. Notice that level 2 instances don't have bounce, if you select and move the light it changes (level 1 is fine)

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