Search Issue Tracker
Fixed in 5.4.1
Votes
0
Found in
5.2.0b1
Issue ID
709362
Regression
No
[Auto][LoadLevelAdditive] LoadLevelAdditive loads baked lighting as (no GI) realtime if it was baked using Auto
To reproduce:
1. Open attached project
2. Open scene GenerateStuff
3. Press space - It will load additively random set of levels 1 and 2
4. Notice that level 2 instances don't have bounce, if you select and move the light it changes (level 1 is fine)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Color property '_BaseColor' missing
- Point Light source stops lighting when moved out of camera frustum in Player while having 2 directional lights in scene present, and a fog enabled by script
- Sky does not get rendered when 'CameraRelativeRendering' is disabled
- Dropdown UI elements have their Content misplaced when nested inside a Prefab containing a root object with a Canvas Component
- “'UnityMetaVertexPosition': implicit truncation of vector type" Shader warning when compilating URP ShaderGraph shaders
Add comment