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Fixed in 5.3.0

Votes

0

Found in

Issue ID

709574

Regression

Yes

[Redo] Dragging materials into 'Materials' in the 'MeshRenderer' editor doesn't redo properly

Graphics - General

-

How to reproduce
1. Create a new project
2. Add a cube to the scene (make sure that it has mesh renderer with a material already)
3. Create new material
4. Select cube, drag a material (like 'New Material') into the 'Materials' of the MeshRenderer, but not onto the previous material
5. Observe the error message: "ArgumentException: GUILayout: Mismatched LayoutGroup.DragPerform"
6. Select cube again, and in its mesh renderer-> size type 0
7. Drag a material (like 'New Material') into the 'Materials' of the MeshRenderer
8. Undo (Ctrl+Z)-> Redo (Ctrl+Y)
9. Observe that the connection to the material is broken now.

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