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Fixed in 2018.2.X

Votes

0

Found in

5.1.1f1

Issue ID

709478

Regression

Yes

Toggling child colliders of a kinematic rigidbody stops collision detection

Physics

-

Steps to reproduce:
1) Download attached project.
2) Open scene "ColliderSwapProblem" ("Assets/Scenes/").
3) Play the scene. (Open scene view to observe "Rigid Floor" game object)
4) Select "Rigid Floor" game object and set "Swap" to true in "Swap Colliders" script.
5) Cubes fall through even though one of "Rigid Floor" children with box collider is enabled.

Reproduced with 5.2.0b2 (45f46778b381), 5.1.2f1 (afd2369b692a) and 5.0.1f1 (5a2e8fe35a68)

Regression from 4.6.7p1 (662cf5676004)

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