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Fixed in 2018.2.X
Votes
0
Found in
5.1.1f1
Issue ID
709478
Regression
Yes
Toggling child colliders of a kinematic rigidbody stops collision detection
Steps to reproduce:
1) Download attached project.
2) Open scene "ColliderSwapProblem" ("Assets/Scenes/").
3) Play the scene. (Open scene view to observe "Rigid Floor" game object)
4) Select "Rigid Floor" game object and set "Swap" to true in "Swap Colliders" script.
5) Cubes fall through even though one of "Rigid Floor" children with box collider is enabled.
Reproduced with 5.2.0b2 (45f46778b381), 5.1.2f1 (afd2369b692a) and 5.0.1f1 (5a2e8fe35a68)
Regression from 4.6.7p1 (662cf5676004)
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