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[Regression[Editor] Preview of the rendering tab is not shown when detac...
Steps to repro: 1. Open Unity;2. Create new project;3. Drag any rendering tab (Scene or Game view) so it is fully detached;4. Observ... Read more
[Regression][Play mode] Runtime error/crash after closing project in Pla...
Steps to repro: 1. Open attached project;2. Go to Assets -> SampleScenes -> Scenes;3. Open 'Car' scene;4. Select any gameobjec... Read more
When Carve function in Nav Mesh Obstacle is turned on, Unity crashes
When Carve function in Nav Mesh Obstacle is turned on, Unity crashes. Reproduction steps:1. Open the attached file;2. Open the Scene... Read more
Crash after exiting play mode on 2D Platformer (A$ sample project)
Crash after exiting play mode on 2D Platformer (A$ sample project) Steps to Repro: 1. open the Unity 2D Platformer 3.0 project from ... Read more
[iOS] Auto-rotation doesn't work while broadcasting using ReplayKit
When using the iOS ReplayKit to broadcast video feed, auto-rotation doesn't work To repro:1: Open attached project2: Build for iOS3:... Read more
Opening a scene from an asset causes Unity to crash/hang
Reproduction steps:1. Open my attached project2. Observe Unity hanging/ freezing Alternate reproduction steps:1. Open a new project2... Read more
Visual studio fails to resolve assembly with Photon Voice when Editor bu...
Steps to reproduce:1. Open "RemoteUserUnity" project2. Open "game" scene3. Go to build settings4. WSA universal 10 solution with "C#... Read more
Stencil buffer breaks in OnRenderImage when MSAA enabled
Steps to reproduce:1. Download and open the attached project2. Press play3. Observe spinning cube with stencil shaders4. Press Space... Read more
[Android] Function System.Net.HttpWebRequest.GetResponse() fails on andr...
How to reproduce: 1. Have an IPv6 network set (easiest way is to have Mac 10.11 and follow this - https://developer.apple.com/librar... Read more
[OSX] Eyedropper doesn't work with enlarged cursor
Steps to reproduce: 1. Open System Preferences>Accessibility>Display and increase Cursor size past the second tick mark2. Open... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes