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Editor uses FilterMode.Point when CommandBuffer.GetTemporaryRT() is set ...
To reproduce:1. Open 'FilterModeBug.zip' project2. Open RTTest scene3. Load RenderDoc (you can find it here if you do not have it: h... Read more
[FrameDebugger] Left side tree view does not always reflect renames to g...
Reproduction steps:1. Create a new Unity project.2. Create a new object (e.g. sphere).3. Open "Window > Frame Debugger"4. Click "... Read more
IL2CPP build crash related to generics with interface parameters
Steps to reproduce: 1. Open attached project2. Build to Il2Cpp platform3. Run build and notice that it crashes Reproduced with: 5.3.... Read more
[VSTU] Mixing of types isn't allowed in VS Watch
Steps to reproduce: 1. Open attached project2. Open scene "scene"3. Open script "Scripts/NewBehaviourScript" and add breakpoint at d... Read more
[Mobile] Light does reflect off of static objects when Baked GI is used ...
When Baked GI is used, light from all light sources does not reflect off of static gameobjects. This occurs when mobile platforms ar... Read more
[AnimationWindow] Curve is invisbile and IsFinite (key.value) assert is ...
Steps to reproduce: 1. Open attached project2. Open atnimation window3. In project tab select "Anim1" to preview it4. Back in animat... Read more
Crash at "AssetBundleLoadFromAsyncOperation::TryToLoadAndInitializeAsset...
Changing the Albedo value of a material and creating an AssetBundle after the change causes Unity to crash when loading the said Ass... Read more
Calling AudioClip.UnloadAudioData on an external audio clip unloads all ...
Reproduction steps:1. Open the project2. Open the only scene available3. Play the scene4. Wait for the script to finish-Observe the ... Read more
UnityWebRequest continues to execute after exiting play mode
Reproduction steps:1. Open the "DownloadResourceLeakRepro.zip"project2. Open the only scene available3. Open TaskManager4. Play the ... Read more
Collision with Mesh Collider is unrealistic (object standing on one edge...
Reproduction steps:1. Open the project;2. Enter the Play Mode;3. Change the object 'Cube' Y position a few times that you could obse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes