Search Issue Tracker
Fixed in 5.3.2
Votes
0
Found in
5.3.1f1
Issue ID
755473
Regression
No
[UWP] NGUI touch screen keyboard issue
Selecting NGUI input field, getting Access violation error.
Getting the error only when deploying on PC.
Exception doesn't occur when deploying on touchscreen tablet, except the fact that's impossible to open touch screen keyboard by selecting an input field.
Reproducible on 5.3.0f4, 5.3.1f1, 5.3.1p3;
Repro steps:
1. open project "unity_ms_BUG_UIInput.zip";
2. build to UWP xaml platform.
3. build and run generated project on x64 solution platform.
4. when application starts, try to select any input field. Access violation error appears in the screen.
Call stack output:
ntdll.dll!00007fff8bc3e609()Unknown
UnityPlayer.dll!PlatformMutex::Lock() Line 42C++
UnityPlayer.dll!Mutex::Lock() Line 62C++
UnityPlayer.dll!Mutex::AutoLock::AutoLock(Mutex & mutex) Line 29C++
UnityPlayer.dll!WinRTKeyboard::Show(const std::basic_string<char,std::char_traits<char>,stl_allocator<char,65,16> > & text, KeyboardOnScreen::KeyboardTypes type, bool autocorrection, bool multiline) Line 245C++
UnityPlayer.dll!KeyboardOnScreen::setActive(bool flag) Line 173C++
UnityPlayer.dll!TouchScreenKeyboard_Set_Custom_PropActive(__int64 self_, int value) Line 274C++
UnityEngineDelegates.dll!00007fff516a5e35()Unknown
[External Code]
coreclr.dll!00007fff57016420()Unknown
[External Code]
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Limited information is provided when a Shader Compiler timeout occurs
- Search list view elements size setting is not preserved across other Search tabs
- Player crashes upon launch when a folder is deleted as a prebuild step
- Crash on System.RuntimeType:IsAssignableFrom when entering Play Mode in a specific scene
- Text and background colors contrast makes item list difficult to read when selected in Search window
Add comment