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[iOS] Calling Social.localUser.Authenticate crashes in String_memcpy2_m2...
Callback in Social.localUser.Authenticate does not match actual authentication value, causing a crash on iOS. Steps to reproduce:1) ... Read more
[Performance] Garbage collection allocation has increased substantially ...
Repro steps: 1. Open SceneController scene from attached project.2. Make sure profiler is running and visible3. Press Play4. Press R... Read more
Particle System's trails leave leftover data if instantiated through script
Reproduction steps:1. Import attached project "868656-LeftoverParticleTrail".2. Open scene "without_particle_trail_material".3. Open... Read more
[iOS] Memory leak when unloading assets with OpenGLES on A9 and A10 devices
Memory is leaked each time assets are unloaded (1.5, 2.0 or 2.5 KB at a time) on A9 and A10 iOS devices. Steps to reproduce:1) Open ... Read more
[UI] Edit/View button of Lightmap Parameters is not switching to inspector
Edit/View button of Lightmap Parameters is not functional and when clicked, it does not display (switch to) the custom lightmap para... Read more
[ReflectionProbes] Realtime OnAwake Probe becomes black when the screen ...
To reproduce:1. Open attached project2. Build and run on windows standalone3. Change the resolution by pressing on the buttons4. Not... Read more
A value of Fill Origin setting of UI images becomes the same, after the ...
Reproduction steps:1. Open the attached project "case868631_test";2. Open the scene "test";3. Observe the Fill Origin values of the ... Read more
[Android] Splash Screen incorrectly cropped, results in black bar at the...
How to reproduce:1. Open user provided project2. Build to device3. Inspect splash screen (Splash screen only shown for a split secon... Read more
Crashed in AnimationState::DidModifyAnimation after destroying gameObjec...
Crashed in AnimationState::DidModifyAnimationClip after destroying gameObject with animation then calling Resources.UnloadUnusedAsse... Read more
[Android] Render artefacts on objects that use Diffuse shadows when also...
How to reproduce:1. Open user provided project2. Build and run for Adreno 530 device3. Click on Start Game button Expected result: O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
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- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled