Search Issue Tracker
Won't Fix
Votes
2
Found in
5.3.6p3
Issue ID
831501
Regression
Yes
"Failed reading from" and "Failed creating system" errors are thrown on 3D objects
To repro:
1. Open project attached.
2. Open scene (Ice Cubes or Amber Cubes) .
Actual result: You get errors:
Failed reading from: '4c/4c8f814cd1fae3e5b66d6e12cf73e2c0.ppg'.
Failed creating system: 0x2bfc46286b51a005ba7fb94f94be8623.
instance: Ground.
instance: Bottom Wall Section.
instance: Top Wall Section.
Expected result: No errors appear.
Reproduces instantly on project attached on:
Mac 10.11,
Windows 8.1
Reprocudes since 5.3.6p3 (p3 - p5).
Does not reproduce in 5.3.6p2, 5.4.0p1, 5.5.0b3.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
LoneDev6
Nov 05, 2016 17:40
Edit->Preferences->GI Cache->Clean Cache