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Votes
1
Found in
5.4.0f3
Issue ID
831448
Regression
No
RenderForwardOpaque.CollectShadows steps don't calculate correctly if one of the objects don't have shadow caster pass
How to reproduce:
1. Open 'ShadowMaps' project
2. Open 'main' scene
3. Look through game view, no shadowmap is visible
4. Change platform to android
5. Look through game view, shadow map is visible
6. Switch back to standalone, uncomment line 14 of plane.shader
7. Shadowmap is now visible on standalone
Expected behaviour: Identical behaviour of shaders in different platforms
Actual behaviour: Custom shader only works for android
Reproduced on: 5.2.4f1, 5.3.6.p8, 5.3.7f1, 5.4.2p2, 5.5.0b10
Reproduced on: Standalone, WebGL platforms
Not reproduced on: Android platform
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