Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.0b3
Issue ID
831466
Regression
No
Replacing scene on disk with another scene does not make dirty original scene instance in Scene Manager
Steps to reproduce:
1. Open attached project. (or create new one with two scenes, can be empty, no diff)
2. Open both scenes in additive.
3. Make some changes to second one.
4. Save the second scene onto the first one (replace).
Expected result: First scene should be marked as dirty. (or HandleOpenScenesChangeOnDisk should be called with reload scene dialog)
Actual result: Both scenes point to same asset, they look different in hierarchy and both are not dirty.
Note: Scene manager contains two instances of same scene asset, which is invalid according to SceneSet::IsValid and SceneManagerSetup::IsValid, opening same scene twice is also not possible.
Reproduced on: 5.5.0b3, 5.4.0f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment