Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.5.0b1
Issue ID
831435
Regression
Yes
[OSX][IntelGPU] Trashy artifacts appear when dragging Scene or Game view tab on external display
Steps to repro:
1. Open Unity on OSX;
2. Create new project;
3. Expand Layout dropdown list in the upper right corner and select 'Default';
4. Move Editor to external display;
5. Drag Game view tab to the left side of the Scene View tab, so it would become separate active tab.
Actual result:
Trashy artifacts appear (see attached gif video).
Regression introduced due to refactoring of GfxWindow in platform/osx/editor/GfxDeviceWindow branch.
Expected result:
Tabs should be dragged without trashy artifacts.
Notes:
- Reproducible in platform/osx/editor/GfxDeviceWindow branch;
- Doesn't repro in 5.5.0b3;
- Reproducible only on OSX 10.11.6; not reproducible on Windows 10;
- Also reproducible when dragging Scene view and Asset Store tab;
- Seems to repro only on Apple devices with Intel Iris GPU;
- The branch code is on the way to trunk; should be fixed until 5.5. ships.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment