Search Issue Tracker
Duplicate
Votes
6
Found in
5.4.0f3
Issue ID
831456
Regression
No
[OSX] Render Textures stop rendering after the Player window is resized
In Mac standalone player, Render Textures are rendered black when the window is resized.
Steps to reproduce:
1) Open the attached project.
2) Build as Mac Standalone.
3) Run the build.
4) Resize the Player window.
Each time the window is resized, the Render Texture becomes black. It can be reset by pressing 'T'.
Reproduced on:
5.5.0b3, 5.4.1p1, 5.3.6p5
Note: 'Resizable Window' must be enabled in the Player Settings for this to occur.
Comments (1)
-
AlvarPernroth
Apr 25, 2017 20:18
I reproduced this on 5.6.0p2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #893036