Search Issue Tracker
Fixed in 5.5.0
Votes
1
Found in
5.5.0b3
Issue ID
831389
Regression
Yes
[IL2CPP] Crash in Update() on iOS and tvOS with Unity 5.5 beta
Steps to reproduce:
1) Open the latest attached project.
2) Build the project for iOS or tvOS.
3) Deploy and run the build on a device via Xcode.
The app crashes before the splash screen appears in Update() [inlined] reset_ + 4 at dynamic_bitset.h:886.
This crash does not occur if the Scripting API is set to Mono2x.
Reproduced on:
5.5.0b3, 5.5.0b2
Did not reproduce:
5.5.0b1, 5.4.1f1, 5.3.6p4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
Add comment