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WebGL artifacts on Unistorm demo scene
WebGL artifacts on Unistorm demo scene 1. What happenedWhile playing one of demo scenes from UniStorm A$ package in WebGL, terrain b... Read more
Playing and exiting play mode triggers a light re-bake
This is by design because when auto mode is used for building the lighting, editor fetches the data after quitting play mode. Theref... Read more
[Metal][Sculpting] Artifacts on terrain surface while modifying its heig...
Steps to repro: 1. Open attached project and 'test' scene on OSX;2. Select Terrain gameobject in the Hierarchy;3. Select 'Raise/Lowe... Read more
[Android] Devices running aOS 4.1 and lower has visual artefacts after r...
Details: when rotating android devices with aOS 4.1 and lower the screen produces visual artefacts To reproduce:1. run the attached ... Read more
Crash when clicking on "Project" tab
Reproduction steps:1. Open the attached project2. Click on "Project" tab3. Editor crashes Note, that this project was created with 5... Read more
[UI] [Slider] [MultiDisplay] Sliders do not work or act incorrectly on d...
To reproduce:1) Open attached project and scene2) Open two game tabs for Displays 1 and 23) Play it4) Try both sliders - either Disp... Read more
Unity crashes when playing LineRenderer Enable/Disable animation
To reproduce:1. Open attached project.2. Play "test" scene.3. Wait 1-20 seconds for a crash. Also animation has no visual effect, be... Read more
IL2CPP code generation with '--enable-primitive-value-type-generic-shari...
The following method crashes because it's code is not generated properly // System.Int32 System.Collections.Generic.GenericComparer`... Read more
Rigidbody is able to spin around "frozen rotations" if object is not sym...
To reproduce:1. Open attached project "PhysicsConstraints.zip".2. Select "CubeMan" in hierarchy.3. Play "test" scene.4. After lookin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used