Search Issue Tracker
Fixed
Fixed in 6000.0.11f1
Votes
4
Found in
6000.0.9f1
6000.1.0a7
7000.0.0a1
Issue ID
UUM-74923
Regression
Yes
Visible light glares appear on GameObjects when a Volumetric Clouds effect is added to the Sky and Fog Volume
How to reproduce:
1. Open the “VolumetricClouds” project attached in a G-Drive folder
2. Open the “OutdoorsScene”
3. Observe the Scene View
Expected result: No visible light spots appear on the tree branches
Actual result: There are noticeable light spots on the tree branches
Reproducible in: 6000.0.4f1, 6000.0.9f1
Not reproducible in: 2021.3.40f1, 2022.3.36f1, 6000.0.3f1
Reproducible on: Windows 10, Windows 11 (user’s)
Not reproducible on: No other environments tested
Notes: Also reproducible in Player
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder Data Path Source List starts flickering and scrolling when trying to select the last item in the list
- Crash on ProcessSceneBeforeExport when analyzing selected Addressables rules in a specific project
- HDR images are compressed incorrectly with default settings on Android Platform
- Crash with multiple stack traces when painting detail on Terrain with a highly detailed Prefab
- Crash on mono_object_handle_isinst_mbyref_raw when SerializedReference points to a struct implementing ISerializationCallbackReceiver whose first field is a UnityEngine.Object
Add comment