Search Issue Tracker
Won't Fix
Votes
0
Found in
5.2.1f1
Issue ID
736169
Regression
No
[D3D] Disabling Depth and Stencil causes UI Mask element to not function properly in Game View
Steps to reproduce:
1. Create new project
2. Import the attached scene (MaskBug.zip) and open it
3. Open 'Build Settings' and switch to Android
4. Check the 'Disable Depth and Stencil' in 'Player Settings/Resolution and Presentation'
5. Reimport the project
6. Notice the mask is not working in the game view (in scene view it works as expected)
Workaround:
Dock the 'Game View' to any other tab in the editor.
Note:
Might be related to Direct3D graphics API as opening with GL Core prevents the issue.
Captured repro/workaround:
http://screencast.com/t/84CaxwV4RF
Reproduced with:
5.1.4f1, 5.2.2f1, 5.3.0f3, 5.4.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment