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Duplicate

Votes

9

Found in

5.2.1p4

Issue ID

736417

Regression

No

[AnimatorUtility] SkinnedMeshRenderer with modified boneweights breaks AnimatorUtility.OptimizeTransformHierarchy

Animation

-

Steps to reproduce:

1. Open attached project
2. Open scene "bug"
3. Run the scene
4. Press "1" on keyboard to Instantiate a prefab
5. Press "2" to generate new mesh and assign it new boneWeights
6. Press "3" to assigned generated mesh to SkinnedMeshRenderer
7. Press "4" to run AnimatorUtility.OptimizeTransformHierarchy
8. Observe error in console "Bones do not match bindpose."

Comments (1)

  1. watsonsong

    Jul 28, 2016 09:17

    I also met this problem when I combine different part of an character into one drawcall, and try to optimize the bones. The error report: Bones do not match bindpose.
    Need support for this.

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