Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.3.0b2
Issue ID
736325
Regression
Yes
[MeshAPI]Memory leak with procedural Mesh
How to reproduce:
1. Open the attached project
2. Open Bug scene
-There is this documentations script http://docs.unity3d.com/ScriptReference/Mesh-triangles.html , just expanded to 10000 triangles
3. Open Profiler and Windows Task Manager
4. Play the scene (or build and run it (don't forget to Autoconnect profiler))
5. Check the Memory usage (Simple or Detail) update it after some time and notice that it is increasing quite fast
The same result in Editor and Player
Not reproducible: 5.3.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rotation Property collapses after changing Interpolation Type In Animation window
- It is possible to enter impossible Scope name in the Scope Registries of Package Manager Project settings
- 'EditorSceneManager.sceneCount' reports the wrong count when called by an 'EditorSceneManager.sceneClosed' event
- Entering large values in keyframe “Value” causes Curve to disappear and spams Mesh Bounds errors in the Console window
- [Android][iOS][UnityPlayerActivity] Legacy InputField.onEndEdit is not called when ending text edit
Add comment