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0
votes
Duplicate

[PrecomputedRealtimeGI][Editor] Light changes after another scene is loa...

Global Illumination

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Sep 29, 2016

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Version/s: 5.4.1f1

Steps to reproduce: 1. Open attached project2. Open scene "00-Main" and run it3. Press "1" to additively load scene "01-Additive1"4.... Read more

2
votes
Not Reproducible

UNetWeaver - 5.5.0b4 with MonoUpdate failes to compile a project

Mono

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Sep 29, 2016

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Version/s: 5.3.4p5

UNetWeaver doesn't seem to work with the new class libraries. This may also be related to UnityTestTools. Read more

0
votes
Won't Fix

Scene / Game view render malfunction after switch back from GI previews

Image Effects

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Sep 29, 2016

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Version/s: 5.4.1f1

Switching back from GI Scene Preview modes corrupts the scene/game view (ghosting effect) Read more

0
votes
Fixed

[Billboard][MassPlaceTrees] Billboards are cut after mass placing more t...

Terrain

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Sep 29, 2016

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Version/s: 5.5.0b6

Steps to repro: 1. Open Unity;2. Create new project;3. Import attached package;4. Open 'testBillboards' scene;5. Select Terrain game... Read more

0
votes
Not Reproducible

[MAC] Unfreed allocations warning when "Save Assets" Window is shown

Scene Management

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Sep 29, 2016

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Version/s: 5.6.0a1

How to reproduce:1. Create a new project2. Enable "Verify Saving Assets" in Unity -> Preferences3. Create a material and change s... Read more

9
votes
Won't Fix

[iOS] Memory spike, ramp up over time and crash using Vuforia SDK

iOS

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Sep 29, 2016

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Version/s: 5.4.1p2

Reproduction steps:1. Open the attached project(prj).2. Build and run the test scene for iOS.3. Open the attached "stones_scaled" pi... Read more

0
votes
Fixed

Wireframe overlay color is not used

Scene/Game View

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Sep 29, 2016

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Version/s: 5.5.0b5

To reproduce:1. Create new scene2. Add cube to scene3. Change Wireframe overlay color to red in Preferences4. Switch through Wirefra... Read more

0
votes
Duplicate

[iOS] [CreatePrimitive] fails to add Collider to an object

iOS

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Sep 29, 2016

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Version/s: 5.4.1p1

Reproduction steps:1. Open the attached project.2. Delete "ForceRefs" game object in the hierarchy.- Bug is not reproducible if prim... Read more

0
votes
Won't Fix

Generating mipmaps on RenderTexture with dimensions set to Tex2DArray is...

Graphics - General

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Sep 28, 2016

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Version/s: 5.4.1f1

Reproduction steps:1. Open the project2. Open the "test" scene3. Make sure "Use Mipmap" is enabled on "RT" gameobject4. Open the GPU... Read more

0
votes
Duplicate

Normal map breaks on iOS

iOS

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Sep 28, 2016

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Version/s: 5.4.1p2

Steps to reproduce:1) Open the attached project.2) Switch platform to iOS. In the Scene, there's a large cube which has a shader tha... Read more

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