Search Issue Tracker
Duplicate
Votes
0
Found in
5.4.1p1
Issue ID
836401
Regression
No
[iOS] [CreatePrimitive] fails to add Collider to an object
Reproduction steps:
1. Open the attached project.
2. Delete "ForceRefs" game object in the hierarchy.
- Bug is not reproducible if primitives exist in the scene.
3. Build and run for iOS.
4. Click on objects in the panel on the right side of the screen.
- Primitives will be spawned.
- Not that primitives doesn't collide( Pictures attached ).
Workaround:
- Skip step 2
Reproduced with:
- 5.3.6p6
- 5.4.1p3
- 5.5.0b6
- iPad Air 2 9.3.2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Additional settings dropdown in Terrain Overlay is not grayed out for painting modes with no extra settings
- Inconsistent Terrain brush Opacity values between Scene view and Inspector
- [Usability] No separated opacity for the different types of Terrain brushes
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up
- "GUI Error: Invalid GUILayout" and "NullReferenceException" are thrown when adding Scenes to "Scenes in Baking Set" in Adaptive Probe Volumes
This is a duplicate of issue #731151