Search Issue Tracker
Duplicate
Votes
0
Found in
5.4.1p2
Issue ID
836338
Regression
No
Normal map breaks on iOS
Steps to reproduce:
1) Open the attached project.
2) Switch platform to iOS.
In the Scene, there's a large cube which has a shader that uses 2 normal maps - one for tiling and one for bumpiness. When the platform is switched to iOS, the tiling and bumpiness disappear and the whole surface becomes even. This does not occur when switching to other platforms.
Note: when the project is built and deployed to iOS, the tiling remains, but the bumpiness is gone.
Reproduced on:
5.5.0b6, 5.4.1p3, 5.3.6p6, 5.2.4f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] App crashes when trying to use WebCamTexture depth data on back triple camera
- [Mobile] Only second base Camera out of two base Cameras with priority 1 and -1 is rendered in the Player
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
This is a duplicate of issue #827854