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0
votes
Fixed

Particle system is stuttering in the Game view with Selective Glow

Shuriken

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Oct 03, 2016

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Version/s: 5.4.1f1

Steps to reproduce:1. Download and open attached project2. Select the "Particle System" gameobject in the Hierarchy window3. Select ... Read more

0
votes
Fixed

[iOS][Android] LPPVs Do Not Fallback To Use Light Probes

Global Illumination

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Oct 03, 2016

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Version/s: 5.5.0b5

Light probe proxy volumes (LPPVs) do not fallback to use light probes when a standalone build is deployed to Android or iOS. Steps f... Read more

0
votes
Fixed

[Anim] Backspace to delete a value in Transform editor of Configuration,...

Animation

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Oct 03, 2016

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Version/s:

Deleting value in Transform editor of Configuration deletes joint mapping, when only value should be deleted. repro:-enter the Confi... Read more

1
votes
Postponed

Object can't be cast as implemented interface

Scripting

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Oct 03, 2016

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Version/s: 5.5.0b5

Steps to reproduce: 1. Open attached project "837614repro.zip"2. Open scene "test"3. Run it and look at console4. Notice line "abstr... Read more

27
votes
Won't Fix

Occlusion Culling does not cull shadow casters

Camera

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Oct 03, 2016

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Version/s: 5.5.0b5

To reproduce:1. Open provided project2. Open Assets/Scene/Scene.unity3. Open Windows/Occlusion Culling and switch to the Visualizati... Read more

0
votes
Fixed

[Animation] Not all Shuriken properties can be animated.

Shuriken

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Oct 03, 2016

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Version/s: 5.5.0b3

[Don't peer-review] Not all particle properties can be animated.Brought up by user regarding min/max bursts: https://feedback.unity3... Read more

0
votes
Fixed

[AA] Holes appear in mesh when antialiasing is enabled

DirectX12

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Oct 03, 2016

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Version/s: 5.4.1f1

Steps to reproduce: 1. Open attached project "837596.7z"2. Open scene "demoScene"3. In hierarchy select "Alignment" GO and click "Ga... Read more

0
votes
Fixed

[RectMask2D] Culling is not performed if the clipper's size delta change...

UI

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Oct 03, 2016

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Version/s: 5.4.1f1

To reproduce:1. Open attached project from RectMaskIssue.zip.2. Load "testScene" and enter play mode.3. Look at the Game window. To ... Read more

13
votes
Fixed

lhs.terrainInstanceHash == rhs.terrainInstanceHash assert when building ...

Terrain

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Oct 03, 2016

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Version/s: 5.5.0b6

Steps to reproduce: 1. Open attached project2. Open scene "Bug Report"3. In Lighting window, clear built lightmap and start baking n... Read more

0
votes
Fixed

Incorrect Rendering of Lightmaps with Decoded RGB

Global Illumination

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Oct 03, 2016

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Version/s: 5.5.0b5

The lightmaps look incorrect with artefacts and very bright when a scene with multiple lights and light probes is deployed to a mobi... Read more

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