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Microsoft Speech Recognition doesn't work in 64-bit editor
To reproduce:1) Make sure you have Windows Speech Recognition set up2) Open attached project and scene3) Open the script and uncomme... Read more
Rigidbody with child colliders changes parents position slightly
Steps to reproduce: 1. Create a new project2. Create an empty game object and attach 'Rigidbody' to it3. Turn off gravity in the rig... Read more
Light probes lose color if loaded through another scene
Reproduction steps:1. Import attached project "LightProbesColor".2. Open "Baked" scene.3. Observe Light Probes color.4. Open "Start"... Read more
EditorJsonUtility.ToJson does not serialize data of List items
Steps to reproduce:1. Open project2. In menu, press BugReport->PrintJson3. Observe the information in the console Expected: conta... Read more
ScriptableObject's serialized fields are not visible in the inspector, i...
Part 1:Reproduction steps:1. Open the attached project2. Click on the "Foo" menu at the top toolbar3. Click on Select Expected: the ... Read more
Crash in Transform::ClearTransformHierarchyAndApplyToSerializedData when...
To reproduce:1) Select PrefabEditPanel2) Click "Create Prefab Instance" button two or more times. A prefab is added to Contents with... Read more
Image appears on Splash Image Preview button after enabling Noise option...
To reproduce:1. Create new project2. Add particle system3. Enable Noise4. Open Splash Image settings Actual: Notice that Particle Sy... Read more
[Particles] Emission over distance not working when moving parent with n...
To reproduce:1. Open attached project (repro857495.zip)2. Play test scene3. Open scene view4. Select Particle system object and move... Read more
[graphics] Splash screen Unity logo is distorted.
Logo is squashed compared to correct Unity branding logo. Read more
[GC Alloc]Playables API "SetInputWeights()" method generates tons of gar...
Steps to reproduce:1. Download and open the attached project.2. Open the Profiler window3. Enter play mode Expected result: no, or m... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes