Search Issue Tracker
By Design
Votes
0
Found in
5.3.4p1
Issue ID
785041
Regression
No
Some letters are rendered differently when text is 1 or 2 pixels offset but uses the same font
How to reproduce:
1. Open that attached project
2. Open Test scene
3. Make sure that the Game View is using TextGlitch (669x509) as a size for the view
4. Look closely at the top and bottom text, specifically the "G"'s vertical line and the "e"'s horizontal line and you will see they are rendered differently
5. Play the scene
6. Notice how text glitches due to this reason
By Design: Issue is the canvas isn't set to pixel perfect. Thus the text rendering isn't aligning perfectly on a pixel which causes the visual difference.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UnityLinker causes crash when outputting snapshot data for very large projects
- Camera Preview does not detect multiple cameras with same GameObject name
- Crash on TypeTreeIterator::Children() when renaming a corrupted asset while Asset Serialization is set to Mixed
- Cameras (Camera.targetDisplay) render only to Display 0 in the Player when Multi-Display setup is used and DX12 API is set
- [Vulkan] _CameraOpaqueTexture produces a feedback effect on Android Adreno devices when using Vulkan
Add comment