Search Issue Tracker
By Design
Votes
0
Found in
5.3.4p1
Issue ID
785041
Regression
No
Some letters are rendered differently when text is 1 or 2 pixels offset but uses the same font
How to reproduce:
1. Open that attached project
2. Open Test scene
3. Make sure that the Game View is using TextGlitch (669x509) as a size for the view
4. Look closely at the top and bottom text, specifically the "G"'s vertical line and the "e"'s horizontal line and you will see they are rendered differently
5. Play the scene
6. Notice how text glitches due to this reason
By Design: Issue is the canvas isn't set to pixel perfect. Thus the text rendering isn't aligning perfectly on a pixel which causes the visual difference.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Missing script error when clicking “script” link in Cave scene’s Water Sample Description
- [VFX Graph] Set Position Shape Gizmo isn't refreshed after shaper switch
- NullReferenceException is thrown when trying to access volumeStack from the HDCamera class
- Visual artifacts appear when using an Orthographic camera with a Reflection Probe
- Not all animation properties are accessible when a prefab with an avatar model contains a nested copy of itself with a renamed GameObject
Add comment