Search Issue Tracker
By Design
Votes
0
Found in
5.3.4p1
Issue ID
785041
Regression
No
Some letters are rendered differently when text is 1 or 2 pixels offset but uses the same font
How to reproduce:
1. Open that attached project
2. Open Test scene
3. Make sure that the Game View is using TextGlitch (669x509) as a size for the view
4. Look closely at the top and bottom text, specifically the "G"'s vertical line and the "e"'s horizontal line and you will see they are rendered differently
5. Play the scene
6. Notice how text glitches due to this reason
By Design: Issue is the canvas isn't set to pixel perfect. Thus the text rendering isn't aligning perfectly on a pixel which causes the visual difference.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment