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[OpenVR] Cannot have two instances of the same project open at once (bui...
Steps to reproduce:1. Download and open attached project "vr-test.zip"2. Make sure the VR mode is on3. Build standalone project w/ "... Read more
Child object changes scale when it is duplicated
Duplicated child object changes scale if parent scale variables are not equal and child rotation are not equal to 0 or 90. Reproduct... Read more
ProjectSettings/GraphicsSettings.asset changes everytime platform is cha...
How to reproduce:1. Create new project2. Go to 'Edit > Project Settings > Editor > Asset Serialization and set it to 'Force... Read more
Editor Crashes When Game View is Behind of Asset Store Window at the Start
Reproducible on:5.4.2p35.4.2p25.4.2f25.4.1f1 Not Reproducible on:(Unity hides all other windows at start)5.6.0a25.5.0b10 (Works with... Read more
[Android] IL2CPP fails to build with vanilla Facebook SDK
Steps to reproduce:1) Download attached project ' Facebook780AndroidIL2CPP.zip' and open in Unity2) Make sure platform is set to And... Read more
Override existing menu Items does not work until reimporting scripts
Reproduction steps:1. Open attached project2. In menu bar - GameObject/3D Object/Cube3. Notice that Cube is added to the scene4. Rei... Read more
Unity fails to load internal dll due to it being on an Unknown architecture
Open Unity 5.5.0b10 with any project (even empty one) and the following two error messages show up in the console: Failed to determi... Read more
AudioClip.GetData returns samples that are missing parts of the original...
To reproduce:1. Open the attached project2. Listen to the audio clip in the "Assets" folder "Sample Clip"3. Enter play mode4. Press ... Read more
[iOS][LocationServiceStatus] is false
Reproduction steps:1. Open the attached "Archive" project.2. Build and run the "Scene" for iOS.3. Click the "GetLocation" button on ... Read more
Calling Caching.CleanCache() method fails when there is a cached assetBu...
To reproduce: 1. Open attached project2. Open "TestScene"3. Open console window4. Enter play mode Expected result: Caching.CleanCach... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window