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[iOS] Generated normal maps do not work on iOS
To Reproduce: 1. Deploy the attached project. 2. Observe that all Material which have normal maps are broken. Reproducible with G... Read more
Frame number in animation tab not changing when selected
1. Open project 2. Open scene 3. Select "Root" in "Dummy" 4. Select animation tab 5. Select the frame number. 6. Type something in (... Read more
[RigidBody] Changing isKinematic state calls OnTriggerEnter() function
Reproduction steps: 1. Open attached project 2. Open "MultipleTriggerEnter" scene 3. In console disable collapse option 4. Play "Mul... Read more
GetHashCode() returns 0 for destroyed GameObjects and MonoBehaviours in ...
To reproduce: 1. Open the attached project. 2. Open the DictionaryTests.unity scene. 3. Press Play in the Editor. 4. Observe the con... Read more
Unity crashes when changing assets outside the editor
Steps to reproduce: 1. Open the attached project 2. Open and play 'Game' scene 3. Notice everything works fine 4. Go to [PROJECT_PA... Read more
[Shadows] "Shadow Resolution" doesn't change between "High resolution" a...
Reproduction steps: 1. Open project "New Unity Project" 2. Open scene "ShadowResolution" 3. Focus "Cube" object (it is easier to see... Read more
Accessing "tooltip" property of SerializedProperty crashes Unity
Unity crashes when you try to access 'tooltip' property of SerializedProperty instance. In attached project open TestScene scene an... Read more
Deleting Canvas with slider from prefab and applying changed, crashes Unity
How to reproduce: 1. Create a new project 2. Create empty game object, canvas with slider and make child of it 3. Drag that game obj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic