Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.4.1f1
Issue ID
835703
Regression
No
Setting "sharedMesh" in disabled "Mesh Collider", turns collider on even if component remains disabled
Steps to reproduce:
1. Open attached project
2. Open scene named "bug"
3. Start play mode
-Mesh Collider is disabled, yet RayCast still returns true(inspect console view).
Actual result: Setting "sharedMesh" in disabled "Mesh Collider", turns collider on even if component remains disabled.
Expected result: "Mesh Collider" should not be detected by ray cast when it's turned off.
Reproduced on: 5.5.0b5, 5.4.1f1, 5.3.6p5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GfxDevice::UpdateBufferRanges when running UIBuilder tests
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
Add comment