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[iOS][Texture2D] After destroying objects and new Texture2D is never cle...
1. Open attached project 2. Build to iOS 3. Click "Open Camera", "Take Picture", Process Image" memory will increase 4. Click "Clean... Read more
[Rigidbody2D] MovePosition() does not work with kinematic rigidbodies
Steps to reproduce: 1. Open the attached project 2. Open 'PressToFloat' scene 3. Notice the script calls MovePosition() function an... Read more
[Transform] Scale decreases on rotated object, when it's added to the pa...
Reproduction steps: 0. (As shown in the attached GIF file) 1. Create new empty project. 2. Create 2 cube objects. 3. Change first cu... Read more
[Visualization] Missing Global Illumination Visualisations in the Scene ...
Reproduction steps: 1. Open attached project 2. Open scene "GIVisualisationMissing" 3. Wait until lightmaps are built 4. Switch scen... Read more
[IL2CPP]Crash on Application.LoadLevel
To reproduce: 1) Create new project 2) Create two scenes ('scene1' and 'scene2') Optional: Add a different object in each scene (for... Read more
Changing RenderTexture size causes WrapMode reset
To reproduce: 1. Open the project in repro.zip 2. Select New Render Texture 3. Change the WrapMode to repeat. 4. Set x size from 256... Read more
SyncVar data too large
When the data required to serialize a networked object is larger than MTU, error messages are generated: Channel {0} for connection... Read more
[Editor] Replace command in VI mode does not work
Steps to reproduce: 1. Open any project in Unity 2. Create or open any script in MonoDevelop 3. Turn on VI Mode (Tools -> Options...... Read more
[Canvas][RenderMode] World-space Canvas causes crash when deleting it in...
Repro steps: 1) Open the project and Scene scene 2) Run the scene and Pause 3) Make sure Canvas Render mode is set to World Space 4)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Gradle error: "...Unexpected error during link..." is thrown when building for Android and targeting API Level 34
- Crash on ReplaceTextureData when rapidly changing light intensity
- Uneven lighting is seen on the GameObjects when Sky Occlusion is enabled
- Editor freezes and a "Failed to present D3D11 swapchain" error appears when toggling loop time option and entering Play Mode
- Assets in the Project Window are incorrectly sorted when different Asset types have the same name