Search Issue Tracker
By Design
Votes
0
Found in
Issue ID
727844
Regression
No
SyncVar data too large
When the data required to serialize a networked object is larger than MTU, error messages are generated:
Channel {0} for connection {1} does not support fragmented messages; MTU: {1500}, message length: {1557}
Failed to send big message
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) (at C:/Users/sean/uu/Runtime/Export/Logger/DebugLogHandler.cs:10)
UnityEngine.Logger:Log(LogType, Object) (at C:/Users/sean/uu/Runtime/Export/Logger/Logger.cs:42)
UnityEngine.Debug:LogError(Object)
UnityEngine.Networking.ChannelBuffer:SendBytes(Byte[], Int32) (at C:/Users/sean/uu/Extensions/Networking/Runtime/ChannelBuffer.cs:181)
UnityEngine.Networking.NetworkConnection:SendBytes(Byte[], Int32, Int32) (at C:/Users/sean/uu/Extensions/Networking/Runtime/NetworkConnection.cs:303)
UnityEngine.Networking.NetworkServer:SendBytesToReady(GameObject, Byte[], Int32, Int32) (at C:/Users/sean/uu/Extensions/Networking/Runtime/NetworkServer.cs:438)
UnityEngine.Networking.NetworkServer:SendWriterToReady(GameObject, NetworkWriter, Int32) (at C:/Users/sean/uu/Extensions/Networking/Runtime/NetworkServer.cs:409)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment