Search Issue Tracker
By Design
Votes
1
Found in
5.1.3p3
Issue ID
728067
Regression
No
[iOS][Texture2D] After destroying objects and new Texture2D is never cleared
1. Open attached project
2. Build to iOS
3. Click "Open Camera", "Take Picture", Process Image" memory will increase
4. Click "Clean Memory" and memory will be decrease but usage will be larger than at start
5. Repeat 3-4 and memory will increase again
Response after investigation:
"The garbage collector acquires memory as needed and eventually reaches a steady state for the memory required. Our observations are in line with what we would expect from the garbage collector. As a result, we don't believe this is a bug."
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Enabling Deep Profiling in Performance Markers Search window breaks Inspector panel buttons when navigating through the marker items
- Dragging selector from selector row background shows preview but does not apply class in UI Builder
- An "InvalidOperationException" error is thrown when TryRemoveItem is used with rebuildTree set to false
- Build fails with IL2CPP error when building on Android platform in a specific project
- Resize to Fit option for Import Activity window's Columns does nothing
Add comment