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Light Probe Proxy Volumes Not Sampling Correct Lighting Data Under Baked...
Light probe proxy volumes (LPPVs) do not sample correct lighting data when it is located under baked shadows. The behaviour works as... Read more
[FrameDebugger][GL] Frame Debugger doesn't render mixed draw calls/asser...
Steps to repro: 1. Open attached project and 'test' scene on OSX; 2. Open Frame Debugger (Window -> Frame Debugger) and click 'Ena... Read more
UnusedBytecodeStripper2.exe did not run properly when building Android p...
Reproduction steps: 1) Open user's attached project 2) Make sure Scripting Backend is set to IL2CPP 3) Try to build project -- Notic... Read more
EnumMaskField ignores hard coded Enum values
Steps to reproduce: 1. Open DebugScene 2. Select GameObject in Hierarchy window 3. Set Mask Enum value to "Flag 32". Expected: Enum... Read more
Scaling Parent of Non-Orthonormal CapsuleCollider2D Results in Instant C...
When a CapsuleCollider2D is a child of some parent and has off-axis rotation, if that parent is scaled to 0 along some axis then the... Read more
Surface Shader normal maps are not automatically normalized in fragment ...
Steps to reproduce: 1.Download and open the attached project 2.Open scene "CubeNormals" 3.Pres play 4. Observe spinning cubes with d... Read more
Animation with "stepped" frames interpolates between frames when animate...
When we have animation for child component with stepped frames (see Frames.png), these frames doesn't act as stepped frames and some... Read more
The project which build for WebGL, doesn't load second scene
When the project is built for WebGL, the Meniu window is shown up. When you press the button "Start Game", a new window shows up for... Read more
[Standalone] Project does not build on standalone only
To reproduce: 1) Open attached project 2) Try building it for Win Standalone Expected: Project builds normally Actual: Build proces... Read more
[Standard Assets] Toon Shading materials with outline are broken in 1.1.1
Steps to reproduce: 1. Open any Unity project 2. Import "Effects" package from standard assets and select "Toon Shading" folder (1.1... Read more
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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