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1
votes
Not Reproducible

Physics crash

Physics

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Mar 09, 2015

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Version/s: 5.0.0f4

1. Open scene "Assets/boltRogue/Scenes/MainMenu". 2. Pay scene. 3. Click "server" and "Level 1". 4. Enjoy view, you are going to hav... Read more

1
votes
Postponed

HideInInspector attribute does not work for separate enum members

Inspector Functionality

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Mar 08, 2015

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Version/s: 5.0.0f4

Currently the [HideInInspector] attribute does not work for enum members. 1. Open attached project 2. Open scene scene.unity - Pro... Read more

0
votes
By Design

WebGL throws Uncaught SyntaxError: Unexpected number

WebGL

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Mar 08, 2015

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Version/s: 5.0.0f4

To reproduce: 1. Open attached project 2. Build and run WebGl build 3. "Uncaught SyntaxError: Unexpected number." error thrown Read more

0
votes
Won't Fix

Trigger detection on collider's enable/disable it inside other collider.

Physics

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Mar 08, 2015

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Version/s: 5.0.0f4

1. Open attached project's scene 'MainScene'. 2. Run the scene. 3. When collider is being enabled collision is detected, and when it... Read more

0
votes
Fixed

Audio/TextureImporter mixed platform strings

Asset - Importers

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Mar 08, 2015

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Version/s: 5.0.0f4

Reproducible on 5.0 and 5.1 versions; Issues: Methods in AudioImporter and TextureImporter that require a platform string argument,... Read more

0
votes
Fixed

Changing Reflection Intensity at runtime via script doesn't work

Global Illumination

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Mar 08, 2015

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Version/s: 5.0.0f4

Changing Reflection Intensity at runtime via script does not work. However, changing it manually in the editor works. RenderSetting... Read more

0
votes
Fixed

Project Wizard doesn't show last version used to open project

Editor - Other

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Mar 08, 2015

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Version/s: 5.1.0a2

To reproduce: 1. Create project in older version of 5.0 or 5.1 2. Open project in latest version 3. Save project 4. Close editor ... Read more

105
votes
Postponed

[PLM] Lightmapping ignores lights culling mask

Progressive Lightmapper

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Mar 08, 2015

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Version/s: 5.0.0f4

To reproduce: 1. Open attached project "CullingMask" 2. Open scene 1 3. Let it bake 4. Notice that lightmap is baked for all static ... Read more

0
votes
Fixed

[WebGL] Particle System's 'Gravity Modifier' field doesn't affect particles

WebGL

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Mar 08, 2015

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Version/s: 5.0.0f4

To reproduce: 1. Open attached project 2. Build and run WebGl build 3. Notice that Gravity Modifier doesn't affect particles in WebGL Read more

0
votes
Postponed

Batching ignores flipped objects

Graphics - General

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Mar 08, 2015

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Version/s: 5.0.0f4

To reproduce the bug please follow the steps 1. Open "Test" project 2. Open "scene" scene 3. Play scene Take a look at "Flipped Pare... Read more

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