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Physics crash
1. Open scene "Assets/boltRogue/Scenes/MainMenu". 2. Pay scene. 3. Click "server" and "Level 1". 4. Enjoy view, you are going to hav... Read more
HideInInspector attribute does not work for separate enum members
Currently the [HideInInspector] attribute does not work for enum members. 1. Open attached project 2. Open scene scene.unity - Pro... Read more
WebGL throws Uncaught SyntaxError: Unexpected number
To reproduce: 1. Open attached project 2. Build and run WebGl build 3. "Uncaught SyntaxError: Unexpected number." error thrown Read more
Trigger detection on collider's enable/disable it inside other collider.
1. Open attached project's scene 'MainScene'. 2. Run the scene. 3. When collider is being enabled collision is detected, and when it... Read more
Audio/TextureImporter mixed platform strings
Reproducible on 5.0 and 5.1 versions; Issues: Methods in AudioImporter and TextureImporter that require a platform string argument,... Read more
Changing Reflection Intensity at runtime via script doesn't work
Changing Reflection Intensity at runtime via script does not work. However, changing it manually in the editor works. RenderSetting... Read more
Project Wizard doesn't show last version used to open project
To reproduce: 1. Create project in older version of 5.0 or 5.1 2. Open project in latest version 3. Save project 4. Close editor ... Read more
[PLM] Lightmapping ignores lights culling mask
To reproduce: 1. Open attached project "CullingMask" 2. Open scene 1 3. Let it bake 4. Notice that lightmap is baked for all static ... Read more
[WebGL] Particle System's 'Gravity Modifier' field doesn't affect particles
To reproduce: 1. Open attached project 2. Build and run WebGl build 3. Notice that Gravity Modifier doesn't affect particles in WebGL Read more
Batching ignores flipped objects
To reproduce the bug please follow the steps 1. Open "Test" project 2. Open "scene" scene 3. Play scene Take a look at "Flipped Pare... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Black screen frame appears in the WebGL Player when the Unity loading screen is over
- Crash on WriteParticleLineVertex when the "Generate Lighting Data" property is enabled in the Particle System
- UI overlay becomes visible in ray-traced reflections when HDR Color output is enabled
- [Mobile] Player silently crashes on a mobile device when using a lot of "Camera" GameObjects (40 and more) in the Scene
- Scene is modified after exiting Play Mode when Graphics Compositor is enabled in HD RP